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Health Impact Studio wrote a new post, Clinical Tools Wins $200K SBIR Award to Explore Life Science Entrepreneurship, on the site Health Impact Studio 2 years ago
FOR IMMEDIATE RELEASE: 5/01/2019
[Chapel Hill, NC – May 1, 2019] – Clinical Tools, Inc. won a $200K Phase I SBIR grant from the National Institutes of Health/National Institute of General Medical Sci […]
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Health Impact Studio wrote a new post, Clinical Tools Wins $1.4 M SBIR Award to Address Medical Student Burnout, on the site Clinical Encounters: Medical School 2 years ago
FOR IMMEDIATE RELEASE: 9/15/2019
[Chapel Hill, NC – September 15, 2019] – Clinical Tools, Inc. won a $1.4 M Phase II SBIR grant from the National Institutes of Health/NIAAA to continue development […]
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Health Impact Studio wrote a new post, Clinical Tools Wins $1.4 M SBIR Award to Address Medical Student Burnout, on the site Health Impact Studio 2 years ago
FOR IMMEDIATE RELEASE: 9/15/2019
[Chapel Hill, NC – September 15, 2019] – Clinical Tools, Inc. won a $1.4 M Phase II SBIR grant from the National Institutes of Health/NIAAA to continue development […]
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Health Impact Studio wrote a new post, The Need For Immersive Brain Education, on the site Brain Exploration 3 years ago
Visualizing the Brain in 3D
The brain is more challenging to understand than heart, kidney, skin, and other organs1. Unfortunately, its complex interconnecting structures and interactions have no close […]
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Health Impact Studio's profile was updated 3 years ago
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Health Impact Studio's profile was updated 3 years ago
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Health Impact Studio changed their profile picture 3 years ago
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Health Impact Studio's profile was updated 3 years ago
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Health Impact Studio wrote a new post, Burnout -> Med Student Risky Alcohol Use & SI, on the site BurntOut 3 years ago
Is alcohol use your solution for emotional exhaustion and burnout depersonalization? As medical students know, burnout is common in medical school and some factors such as Medical Student Age, Debt & Marital […]
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Health Impact Studio wrote a new post, Wrapping Up Development – Part II, on the site Food Fight 3 years ago
In part one of this blog series, we discussed the changes we’ve made before Food Fight’s potentially final update. This blog will be a retrospective view of the major tasks and complications that were add […]
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Health Impact Studio wrote a new post, Wrapping Up Development – Part I, on the site Food Fight 3 years ago
The Future of Food Fight
Our next update to Food Fight will be a milestone. We are adding a brand new, custom-modeled food court environment. Additionally, food items have been revamped with new behaviors that […] -
Health Impact Studio wrote a new post, Changing Environmental Graphics, on the site Food Fight 3 years ago
Revamping the Food Court
As we are working on getting a new environment incorporated into Food Fight, the graphics team focused on getting a complete version of the new food court level ready to go in Unity. We […] -
Health Impact Studio wrote a new post, Integrating Scenario 1 – ICU Clinic, on the site BurntOut 3 years ago
Creating a Playable Version
We have been able to create and polish a working visual novel version of the BurntOut gameplay that uses 2D sprites as actors.The Scenario
The ICU Clinic is the first scenario that […]
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Health Impact Studio wrote a new post, Visual Indicators, on the site Food Fight 3 years ago
Finding a Solution
A requested feature early-on in the FoodFight project was to have visual indicators pointing out where enemies and power-ups are located when they spawn. When it came time to implement them, […] -
Health Impact Studio wrote a new post, Tutorial Construction, on the site Food Fight 3 years ago
A while ago, we discussed Food Fight’s tutorial and how a few tweaks can create a more compelling and immersive experience. In this blog, we discuss how these tweaks have been implemented and what we discovered a […]
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Health Impact Studio wrote a new post, Creating a Food Court, on the site Food Fight 4 years ago
The Food Court
Last week, the graphics team continued remodeling Food Fight. In order to create diverse and distinct levels, we decided to develop each based on differing, but recognizable food/dining facilities. […] -
Health Impact Studio wrote a new post, Refactoring from a Prototype to a Scaleable Codebase (Part 2), on the site Food Fight 4 years ago
Last week, we talked about how we approached refactoring our Food Fight code from a prototype to a scaleable codebase. This week, we continue that discussion and show how we made the transition to where we are […]
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Health Impact Studio wrote a new post, Refactoring from a Prototype to a Scaleable Codebase (Part 1), on the site Food Fight 4 years ago
There is a lot of work out there about “design patterns” and how to employ those towards keeping code on large projects organized and maintainable. This series of posts focuses on what we’ve learned programming […]
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Health Impact Studio wrote a new post, Inventory Modeling, on the site BurntOut 4 years ago
Graphics play a large role in making a game immersive and engaging. As such, our graphics team has been focusing on how to best render the environments for our different areas in the BurntOut game. One of the team […]
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Health Impact Studio wrote a new post, New Concepts and New Environments, on the site Food Fight 4 years ago
Reasons for Revision
For Food Fight, one of our goals was to create a new engaging environment that will captivate players. The current environment was distracting and confusing to the player, as well as having a […] - Load More